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Thopter spy network alter
Thopter spy network alter




thopter spy network alter

You can do the same in a free-for-all multiplayer game by attacking two different players. The last ability will trigger, at most, once per combat damage step per. That means (1) the ability wont trigger at all unless you control an artifact as your upkeep begins, and (2) the ability will do nothing if you dont control an artifact as it resolves.

thopter spy network alter

This means that if you attack with two Thopters, you can assign one Thopter’s damage to Head A, assign the other’s damage to Head B, and draw two cards. Thopter Spy Networks first ability has an intervening ‘if clause.

thopter spy network alter

Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. For example, in Two-Headed Giant (which you may have played at your last prerelease), although both heads share a life total, they’re still two separate players. Thopter Spy Network: Mana Cost: Mana value: 4: Type: Enchantment: Set: Commander 2018 : Rarity: Rare: Oracle tekst: At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. Worry not, though, for there are ways around this card-drawing restriction… such as by spying on multiple opponents at once. Rather, the Network will trigger once for each time that “one or more artifact creatures you control deal combat damage to a player…” and since all attacking creatures deal combat damage at the same time, no matter whether you’re attacking with one, two, or twenty Thopters, you’re only going to get to draw one card off spying on your opponent. As great as it would be if the Network upgraded all your Thopters into Thieving Magpies, that’s sadly not the case. That second ability warrants further investigation, though. Throw in the tutors: ], ], ], ], ], ], ], ], ].Īs far as thops, ], ], ], ], ], ] are the ones I'd actually consider.What happens when you get a bunch of Thopter tokens together? Why, they form a Thopter Spy Network, of course! Although it’s not an artifact itself, this card is great at supporting artifacts, being able to deploy a new addition to your ranks each turn (assuming you already have one…and if you’re playing the Network in your deck, you do have one, don’t you?), and also drawing you a bunch of cards. ], ] too, ].Īrtifact Lords/Big Dudes like ], ].

thopter spy network alter

Tap-sac effects like ] are good, since it generates an artifact and you can draw off a combat step. Draw Shenanigans: ]//] (free thop or 2 cards each), ], ], ], ], ] ]. Other shenanigans: Affinity shenanigans: ], ], and ]. ] is ramp AND draw AND coutnerspell, and it's called hornswoggle! Throw some ]s in there, ] is your friend, ] is a little pricy but fun, ] is still bad but.better? ] is fun. ] won't make a thopter but it's sac fodder and combos with other deck pieces. Use Artifact-friendly lands like ], ], ], ] if you're made of money.


Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

Ramp elements like ], ], ], ], ], ], ], ], ] you like artifacts, throw em in there. 161 listings on TCGplayer for Thopter Spy Network - Magic: The Gathering - At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. You shouldn't aim to win through thopter board presence, I don't think you will have enough juice. STAX and HARD CONTROL, ideally til you hit ] (or you include a polymorph combo with ] which would be how I do it, but that's not thopter tribal).






Thopter spy network alter